On the one hand, I kind of love that a fully-equipped war machine in Troy practically requires donations to sustain, because this was the essential dynamic of Hellenic imperialism. ![]() The chances are you'll also end up with ridiculous amounts of spare bronze, gold, and stone as the game goes on, and can trade to cover your army upkeep. Either way, the factions who view you as a staunch ally will be open to gifting you large amounts of resources semi-regularly. The smallest ones are often the richest, perhaps because they're not fielding big armies, but my suspicion is they're getting resource bonuses to help cover the notoriously poor budgeting that's dogged Total War AI for most of its life. It's a weird dynamic in Troy, but AI factions end up with massive hoards of wealth. To get you to that point, you'll probably need the help of your allies to make donations to your cause. But that's only really viable in the endgame, when you're waging pitched battles in the densely populated, staunchly-defended heartland of your enemy. The first is battle and conquest, both of which yield massive spoils that can ensure that your war feeds itself. There are two ways to really support massive armies beyond what the game's natural economy can sustain. The penalty gets significantly steeper with each additional army, so that even having 3 or 4 different armies becomes a heavy burden on your economy: more than that and their cost is crushing.Įven then, however, it's hard to make ends meet in Troy. In Troy, every additional army raised-that is, every collection of units serving under a hero-general-increases upkeep costs across the board for your army. To keep the numbers of armies under control, and to check the "snowballing" dynamics where players' conquests fuel unstoppable war machines, Total War games have adopted different approaches. In Total War games, every unit has a cost for initial recruitment, and then an upkeep cost that's paid every turn. ![]() Troy makes sure you'll need those resources because it imposes penalties as you field more armies. However, the southern Aegean is ripe for an island-hopping campaign that can draw the two adversaries closer, while the northern Aegean has tons of neutral factions and potential resources. Likewise, the Trojans don't have anywhere near the numbers to attack Greece directly. The direct line between Greece and Troy is over a forbidding expanse of water, and while the Greeks can land a lot of troops there, they can't reinforce quickly enough to overpower the Trojans and their allies, who dominate the Ionian coast.
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